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3D / Laser

Math: area, shape, converting units, decimals, 2D to 3D, measurement, addition, subtraction, multiplication and division.

Science and socials: constructing 3D stl's on tinkercad or other programs. For example, simple machines, ancient civilizations and many more areas that can be cross curricular, then brought into VR or AR after that and into CoSpaces.

Imagine this…. Constructing a body part with 3D capabilities within the science lense. Moving that object into VR and adding language into the VR. Cross curricular at its best.

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