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Coding in VR
Nate Lott
ETEC 565M

MATH
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Math takes up a huge place in our K-12 curriculum and for years has been taught from a single textbook called Math Makes Sense. We are no longer mandated to teach from this text but it still can provide valuable lessons that may be transfered into a more 21st century learning model. Within the CoSpaces engine lies a number of key facets that lend themselves to teaching students numerical fluency. The fact that the platform can run on mobile devices makes it easy and accessible for students to use in the classroom. Learning can be done on tablets or phones, which we are finding more students come to school with as a staple item. If the student uses a phone they can be placed into a google cardboard device to learn about or create their own projects. The idea of "presence" or immersion of the individual in a subject such as Math with VR is a new frontier which is just now able to be explored through these platforms.
Lets take a look at a brief example of how content can be delivered through this new system.
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The picture below depicts the grid system that CoSpaces works with. Running units in meters on an x and y axis from -30 to 30.
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x-30
x 30
y 30
y -30
Tie into that the fact that this grid also runs on a z axis which runs up and down and you already have the basis for a plethora of potential Math projects involving graphing and 3D shapes. You can then use the coding engine to animate and move a character around the grid to help students understand how coordinate systems work. Below is an example of a basic project in which the student has coded the cat to move between the 4 rockets.
Staying with the idea of basic lessons and mobility students can then begin to add more elements into their scene and begin to code more complex movements on the grid on the x, y and z axises. Perhaps culminating in a story or presentation that they can share with their classmates in VR which now becomes a cross curricular project. Limiting factors in using this could be the amount of mobile devices, google cardboards or access to laptops. Access to technology is of course one of the main barriers many teachers face on a day to day basis.
ART
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